CNIL and Inria
ACM Conference on Human Factors in Computing Systems (CHI)
Department of Computer Graphics Technology, Purdue University
ACM SIGCHI Conference on Designing Interactive Systems (DIS)
Purdue Polytechnic Institute
AERA SIG Design & Technology
Purdue Polytechnic Institute
ACM SIGCHI Conference on Designing Interactive Systems (DIS)
Department of Computer Graphics Technology, Purdue University
American Society for Engineering Education (ASEE)
Indiana University
AECT Design & Development Division
AECT International Convention
AECT ECT Foundation
Association for Educational Communications and Technology (AECT)
Associate Professor, Purdue University
Visiting Researcher, Newcastle University
Assistant Professor, Purdue University
Postdoctoral Research Associate, Iowa State University
Research Assistant, Indiana University Bloomington
Graduate Assistant, Indiana University Bloomington
Colin M. Gray is an Associate Professor in the Luddy School of Informatics, Computing, and Engineering at Indiana University Bloomington, where they direct the Human-Computer Interaction design (HCI/d) program. Their research spans human–computer interaction, instructional design and technology, and design theory/education, with a central focus on design learning and practice, dark patterns, and ethics in UX. Gray also serves as Guest Professor at Beijing Normal University and Visiting Researcher at Northumbria University, and previously was a Visiting Researcher at Newcastle University. They lead the UXP2 (UX Pedagogy & Practice) Lab and frequently collaborate with regulators and nonprofits on deceptive design. Pronouns: they/them. citeturn6view0
A method/framework for analyzing value discovery and ethical considerations in design decisions, developed to trace ethical argumentation and value tradeoffs in UX practice.
A structured approach to creating or adapting design methods by intentionally introducing constraints to foreground ethical impact in the design process.
Journal of Applied Instructional Design • Journal
Positions Learning Experience Design (LXD) not as a separate field but as a distinct philosophical stance within instructional design. Using concepts of design knowledge and philosophy, the article discusses how LXD can enrich ID practice and scholarship while coexisting with other philosophies.
Proceedings of the ACM on Human-Computer Interaction (CSCW) • Journal
This paper presents an end-user–centered account of manipulation in digital services, extending notions of dark patterns. Through an English and Mandarin survey (n=169) and follow-up interviews, the authors analyze felt experiences of manipulative products and develop a continuum of manipulation grounded in qualitative insights and quantitative analysis. The work culminates in implications for research and policy and guidance aimed at empowering users to assert more autonomy in their digital experiences.
ACM Conference on Human Factors in Computing Systems (CHI) • Conference
Consent banners are ubiquitous features of web interactions, yet perspectives from design, user studies, and law are rarely integrated. The authors mobilize the language of dark patterns and use interaction criticism to analyze three common types of consent banners through designer, interface, user, and social-context lenses. They reveal tensions among legal, ethical, and design guidance, identify where dark pattern strategies manipulate users away from their interests, and point to opportunities for transdisciplinary dialogue that can translate matters of ethical concern into public policy.
ACM Conference on Human Factors in Computing Systems (CHI) • Conference
Interest in critical scholarship on UX practice is expanding, yet vocabulary for describing and assessing criticality is lacking. This paper outlines the limits of a specific ethical phenomenon known as “dark patterns,” in which user value is supplanted by shareholder value. Using a corpus of practitioner-identified cases, the authors perform a content analysis that reveals a wide range of ethical issues often conflated under the umbrella of dark patterns and a shared concern that UX designers can become complicit in manipulative or unreasonably persuasive practices. They conclude with implications for UX education and practice and a call to broaden research on the ethics of user experience.
Educational Technology Research and Development • Journal
The paper argues for a heightened view of designer responsibility and design process in an ethical framing within instructional design and technology. Drawing on methods and frameworks of ethical responsibility from the broader design community, the authors analyze design cases to demonstrate how ethical concerns frequently arise in authentic practice. They propose increased documentation of design precedent and the use of critical designs to foreground ethical and value-related concerns in instructional design education, research, and practice.
ACM Conference on Human Factors in Computing Systems (CHI) • Conference
As interest grows in UX work practices, this study examines how UX designers conceive of design methods and which are essential as baseline competencies for beginners. Based on interviews with practitioners across companies and experience levels, the paper proposes an appropriation-oriented mindset that drives the use of tool knowledge to support practice in varied corporate contexts. The analysis contrasts methods in use versus those forming a beginning competency set, and frames an agenda for research and education that emphasizes adaptive, situated method use over rote, deterministic procedure.
Performance Improvement Quarterly • Journal
An exploratory field study observed eight practicing instructional designers at two consulting firms to characterize design practice on its own terms. Using Nelson and Stolterman’s design judgment framework, the analysis shows judgments occur frequently, often in clustered or layered ways rather than as discrete events. Judgments were shaped by firm context, designer role, and project/client factors.
Routledge/Taylor & Francis • Book
Curates historical design cases that serve as precedents for the field. The volume situates cases across 130+ years, presenting concrete artifacts and contexts to build designers’ precedent knowledge and inform contemporary design and pedagogy.
Routledge/Taylor & Francis • Book
Edited collection presenting narrative design cases of studio pedagogy across disciplines. Provides curated cases, discusses studio concepts and commonalities, and addresses concerns and emergent views on studio teaching. Serves as a resource for adapting studio methods in higher education.