U.S. Department of State / Institute of International Education
American Educational Research Association (AERA) – Technology, Instruction, Cognition & Learning SIG
AERA Technology, Instruction, Cognition & Learning (TICL) SIG
Association for Educational Communications and Technology (AECT) – Research & Theory Division (ETR&D)
AECT Design & Development Division
Association for Educational Communications and Technology (AECT)
Big Ten Academic Alliance (then CIC)
Indiana University
Agricultural Relations Council
Society for Technical Communication (Puget Sound)
Classroom Computer Learning
Indiana University
Executive Associate Dean (Interim), Indiana University Bloomington
Associate Dean for Graduate Studies, Indiana University Bloomington
Department Chair and Associate Professor, Indiana University Bloomington
Assistant Professor, Indiana University Bloomington
Manager, Electronic Production Group, Instructional Products, Apple Inc.
Graphics and Animation Manager, Instructional Products, Apple Inc.
Director, Technical Services, Bibliogem, Inc.
Interface Designer and Production Manager (educational software, under contract), Macmillan Publishing
Interface Designer and Production Manager (educational software), Macmillan Publishers (contract via Bibliogem, Inc.)
Instructor, Computing for the Visual Arts (School of Fine Arts), Indiana University Bloomington
Elizabeth Boling is Professor of Instructional Systems Technology at Indiana University Bloomington. Since joining IU in 1992, she has served as Department Chair, Associate Dean for Graduate Studies, and Interim Executive Associate Dean in the School of Education. Trained as a designer and artist (MFA, Indiana University; BFA, Texas Tech University), she previously worked in industry as Graphics and Animation Manager for Instructional Products at Apple and as an interface designer/production manager on educational software under contract to Macmillan Publishing. Her scholarship focuses on visual design for learning, design theory, pedagogy, and practice, including the development and dissemination of rigorous instructional design cases. She is the founding editor and current Editor‑in‑Chief of the International Journal of Designs for Learning and a past Editor‑in‑Chief of TechTrends.
Defines and advocates for rigorous ‘design cases’ as a form of design knowledge that documents artifacts, contexts, and decision‑making to build precedent for instructional design education and practice.
Boling advanced the articulation of design cases as a rigorous, critical form of design knowledge that documents authentic design processes and products to build designers’ precedent and inform practice.
Conceptualizes the tacit beliefs that shape designers’ decisions as “core judgments,” highlighting their role in practice and implications for ID education and research.
Journal of Applied Instructional Design • Journal
Positions Learning Experience Design (LXD) not as a separate field but as a distinct philosophical stance within instructional design. Using concepts of design knowledge and philosophy, the article discusses how LXD can enrich ID practice and scholarship while coexisting with other philosophies.
International Journal of Designs for Learning • Journal
Presents a design case tracing a photography assignment’s evolution from a Taiwanese communications design course to media development and design studio courses at Indiana University. Discusses adaptations, student experience, and pedagogical insights as the assignment matured across contexts.
Journal of Computing in Higher Education • Journal
Reports a survey (n=100) and interviews with 10 practicing instructional designers on the tools they use. Findings show a wide mix of analog and digital tools and reveal two main rationales—rationalist (e.g., appropriateness) and situational (e.g., personal preference). The study highlights instrumental judgment and implications for ID education.
Journal of Computing in Higher Education • Journal
Through a survey of 100 instructional designers and follow‑up interviews with 10 practitioners, the study catalogs the wide array of digital and analog tools used in practice and examines why designers choose them. Interview analysis revealed rationalist and situational explanations for tool use, with appropriateness and individual preference most frequently cited. Findings highlight the role of instrumental judgment in instructional design practice and suggest implications for preparing instructional designers.
Performance Improvement Quarterly • Journal
Using interviews with 11 practicing instructional designers and phenomenological analysis, the study investigates designers’ “core judgments”—tacit beliefs affecting judgments made across the design process. Results show that designers bring complex, often unarticulated core judgments to bear during designing. The authors argue that such judgments are not accounted for in rational models and warrant greater attention in research and education.
Performance Improvement Quarterly • Journal
Introduces and examines “core judgments”—tacit beliefs shaping designers’ decisions—through phenomenological analysis of interviews with 11 practicing instructional designers. Results show designers consistently bring complex core judgments to bear, suggesting limitations of purely rational models and the need to address judgment in designer preparation.
Educational Technology Research and Development • Journal
The paper argues for a heightened view of designer responsibility and design process in an ethical framing within instructional design and technology. Drawing on methods and frameworks of ethical responsibility from the broader design community, the authors analyze design cases to demonstrate how ethical concerns frequently arise in authentic practice. They propose increased documentation of design precedent and the use of critical designs to foreground ethical and value-related concerns in instructional design education, research, and practice.
Performance Improvement Quarterly • Journal
An exploratory field study observed eight practicing instructional designers at two consulting firms to characterize design practice on its own terms. Using Nelson and Stolterman’s design judgment framework, the analysis shows judgments occur frequently, often in clustered or layered ways rather than as discrete events. Judgments were shaped by firm context, designer role, and project/client factors.
Journal of Visual Literacy • Journal
Compares an instructional designer’s intentions with learners’ perceptions of the instructional functions of visuals within a specific e‑learning lesson. While each visual was intended to serve multiple psychological, cognitive, and affective purposes, learners’ interpretations varied; only four of eight visuals showed congruent intentions and perceptions. The study underscores the semiotic nature of visual design for learning.
International Journal of Designs for Learning • Journal
Defines the instructional design case as a specialized form of design knowledge that documents real artifacts or experiences and the decisions behind them. Distinguishes design cases from other scholarly forms and argues for developing rigorous, transparent cases to build precedent that supports design education and practice across fields.
Journal of Visual Literacy • Journal
With participants from grade 3 through adult across two countries, the study examines how learners interpret simple instructional illustrations that incorporate graphical devices (e.g., arrows, bubbles) intended to extend meaning. Across groups, correct interpretations rarely met high thresholds, indicating that graphical devices are not consistently understood as intended and should be used with care in instructional materials.
Design for Learning: Principles, Processes, and Praxis (EdTech Books) • Chapter
Explains precedent as a fundamental form of design knowledge—designers’ experiential memories of existing designs. Describes how precedent informs design moves and expands possibilities in practice, and offers guidance for cultivating and using precedent deliberately in instructional design.
Routledge/Taylor & Francis • Book
Curates historical design cases that serve as precedents for the field. The volume situates cases across 130+ years, presenting concrete artifacts and contexts to build designers’ precedent knowledge and inform contemporary design and pedagogy.
Springer • Book
Edited volume offering state‑of‑the‑art syntheses across the educational technology field, including design, development, analytics, online learning, equity, and emerging media; it updates AECT’s flagship reference with new chapters that bridge research and practice for contemporary, technology‑rich learning environments. citeturn1search2
AECT Annual Summer Symposium • Conference
Argues that instructional experiences convey numerous, often unseen ‘messages’ whose structures significantly shape learning. The chapter/paper elevates message‑layer design as a critical dimension underpinning more interactive, adaptive, and conversational instruction. citeturn10search6
Springer • Book
The fifth AECT Handbook reorganizes research around learning problems rather than technologies, and for the first time includes design case chapters to reflect growing recognition of design scholarship’s role in informing practice. Provides comprehensive reviews and guidance for future research and design.
Routledge/Taylor & Francis • Book
Edited collection presenting narrative design cases of studio pedagogy across disciplines. Provides curated cases, discusses studio concepts and commonalities, and addresses concerns and emergent views on studio teaching. Serves as a resource for adapting studio methods in higher education.
Handbook of Research on Educational Communications and Technology (4th ed.) • Chapter
Reviews shifts in instructional design preparation from process‑model orientations toward broader design thinking and studio‑based pedagogies. Calls for research on design practice and effectiveness of emerging pedagogies and argues for preparing designers as reflective, adaptive problem solvers.
Educational Technology • Journal
Argues that the field underutilizes design cases as a means of building and sharing design knowledge. Articulates what design cases contribute beyond models and generalized findings, emphasizing precedent and examples to support designers’ reasoning.
Educational Technology • Journal
Synthesizes guidelines from the literature for screen design aimed at enhancing or maintaining motivation in interactive multimedia instruction. Organizes guidance across typography, graphics, color, animation, and audio, and proposes a framework distinguishing ‘expansive’ (enhancing) and ‘restrictive’ (preventing loss) strategies for motivating learners through interface design.
In B. Khan (Ed.), Web‑Based Instruction (Educational Technology Publications) • Chapter
Advocates early, iterative usability testing in web projects and describes a holistic rapid‑prototyping approach that integrates formative feedback to improve design decisions before development hardens. Frequently cited in HCI and web design pedagogy.