Henry Jenkins

  • Provost Professor of Communication, Journalism, Cinematic Arts and Education; Primary Investigator, Civic Paths Research Group, University of Southern California

[email protected]

scholar.google.com/citations?user=6vVIj5cAAAAJ

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Other Works
Awards & Honors
B. Aubrey Fisher Mentorship Award

International Communication Association (ICA)

Jessie McCanse Award

National Telemedia Council

Chair of Modern Culture (Residential Appointment)

John W. Kluge Center, U.S. Library of Congress

Honorary Doctorate (Doctorate Honoris Causa)

Uppsala University

ICA Fellows Book Award (for Convergence Culture)

International Communication Association (ICA)

Ray and Pat Browne Edited Collection Award (for Popular Culture and the Civic Imagination)

Popular Culture Association

2021
Katherine Singer Kovacs Book Award (for Convergence Culture)

Society for Cinema and Media Studies (SCMS)

2007
Choice Outstanding Academic Title (for Convergence Culture)

Choice (ACRL)

2007
Past Positions

Peter de Florez Professor of Humanities; Co‑Founder and Co‑Director, Comparative Media Studies Program, Massachusetts Institute of Technology

1989–2009
Education
BA, Political Science and Journalism
Georgia State University
MA, Communication Studies
University of Iowa
PhD, Communication Arts
University of Wisconsin–Madison (1989)
Biography

Henry Jenkins is Provost Professor of Communication, Journalism, Cinematic Arts and Education at the University of Southern California, where he explores participatory culture, participatory learning, and participatory politics and leads the Civic Paths research group. He joined USC in 2009 after two decades at MIT, where he co‑founded and co‑directed the Comparative Media Studies program and helped shape national conversations on new media literacies and educational/innovative gaming. He holds a BA (Georgia State University), an MA (University of Iowa), and a PhD in Communication Arts (University of Wisconsin–Madison). Jenkins is widely known for theorizing convergence culture, transmedia storytelling, and spreadable media, and for books such as Convergence Culture, Spreadable Media, By Any Media Necessary, Comics and Stuff, and Textual Poachers. citeturn15view1turn14search3turn3search6turn2search13

Theories & Frameworks
Convergence Culture

A theory describing how media production, distribution, and consumption converge across platforms, where grassroots and corporate media collide and users participate in world‑building and meaning‑making (e.g., transmedia storytelling). Highlights shifting power between producers and audiences in culture, business, politics, and education.

Introduced: 2006
Transmedia Storytelling

A design and communication strategy in which integral elements of a narrative unfold across multiple media platforms, each contributing uniquely to a coherent storyworld and harnessing collective intelligence of audiences.

Introduced: 2003
Participatory Culture

A framework positioning audiences as active participants who produce, remix, and circulate content, learning social and civic skills through communities of practice (e.g., fandoms). Extends into participatory learning and participatory politics.

Introduced: 1992
Spreadable Media

A perspective that centers user agency in circulating media—contrasting ‘virality’ and ‘stickiness’ with ‘spreadability’—to explain how people create value and meaning as content moves through formal and informal networks.

Introduced: 2013
Research Interests
  • Digital Literacy
  • Digital Media
  • Education Policy
  • Educational Equity
  • Educational Gaming
  • Game Studies
  • Learning Communities
  • Media Theory and Mediation
Other Works
12

New York University Press • Book

Henry Jenkins

Develops the “civic imagination” framework through more than thirty global cases showing how activists draw on popular culture—from Beyoncé to Bollywood, comic books to VR—to conceptualize alternatives, see themselves as civic agents, and mobilize collective participation for social change. Winner of the 2021 Ray and Pat Browne Edited Collection Award. citeturn22view1

New York University Press • Book

Henry Jenkins

Argues that contemporary comics and graphic novels—now rebranded from disposable pulp to respected literature—offer a rich lens on material culture. Through close readings and more than 100 color illustrations, the book shows how comics depict and curate the ‘stuff’ that shapes identity, memory, and meaning. citeturn24view0

New York University Press • Book

Henry Jenkins

Presents case studies of youth‑driven civic engagement that mobilize popular culture and networked communication—social platforms, spreadable videos, memes—to pursue political change. Introduces the “civic imagination” as a lens for understanding how young people envision alternatives and pathways for action within participatory culture. citeturn22view0

Polity Press • Book

Henry Jenkins

A dialogic treatment by Jenkins, Ito, and boyd of how digital, networked, and mobile technologies have diversified and mainstreamed participatory culture. Emphasizes social and cultural contexts of participation, advocating an ethos of doing‑it‑together alongside doing‑it‑yourself, and reflecting on implications for learning and civic life. citeturn23search6

New York University Press • Book

Henry Jenkins

Examines how and why media content circulates across networks through the active agency of audiences. Contrasts “viral” metaphors with a framework of spreadability, focusing on audience engagement, participatory culture, and tensions organizations face when adapting to distributed circulation. Updated with an afterword on changes in audience participation and political reporting, it analyzes examples from activism, film, music, television, advertising, and social media worldwide. citeturn18view0

Routledge • Book

Henry Jenkins

The anniversary edition of a foundational text on fandom and participatory culture. It examines how fans appropriate, transform, and circulate media texts, includes a reflective interview on developments since 1992, and a classroom guide. Topics include fan criticism, fan fiction, gender and genre, and vidding. citeturn21view0

New York University Press • Book

Henry Jenkins

Collects seminal writings that helped establish fan studies and the analysis of participatory culture. Traces how media consumers act as active, creative, socially connected participants; charts the growth of web‑based participation, blogs, and public policy debates around participation and intellectual property. citeturn20view0

New York University Press • Book

Henry Jenkins

A classic study mapping the intersection of old and new media, where grassroots and corporate media collide and producer/consumer power interacts in unpredictable ways. Through cases such as Survivor spoilers, Harry Potter fandom, and The Matrix transmedia storytelling, the book argues that struggles over convergence are redefining American popular culture, business, politics, and education. Winner of the SCMS Katherine Singer Kovacs Book Award; Choice Outstanding Academic Title. citeturn19view0

IEEE International Workshop on Wireless and Mobile Technologies in Education (WMTE) • Conference

Eric Klopfer, Henry Jenkins

Introduces Environmental Detectives, a participatory, location‑based simulation for handhelds in which student teams investigate a fictional environmental contamination by integrating virtual readings, interviews, and spatial data with real‑world movement. The paper outlines the use scenario and early design considerations for building an authorable platform capable of producing a family of similar AR simulations.

IEEE International Workshop on Wireless and Mobile Technologies in Education (WMTE) • Conference

Eric Klopfer, Henry Jenkins

Describes a proof‑of‑concept participatory simulation that uses handheld computers to create location‑aware augmented reality investigations. The system leverages portability, social interactivity, context sensitivity, connectivity, and individuality to blend real‑world data collection and virtual overlays. A use scenario illustrates teams of students performing environmental forensics by gathering geolocated data, interviewing virtual characters, and synthesizing evidence under time constraints.

IEEE International Workshop on Wireless and Mobile Technologies in Education (WMTE) • Conference

Kurt D. Squire, Eric Klopfer, Henry Jenkins

Describes a participatory, location‑aware simulation in which handheld devices overlay a virtual contamination scenario onto a real watershed. By exploiting mobility, social interactivity, context sensitivity, and connectivity, the platform supports collaborative inquiry, data collection, and just‑in‑time scaffolding for scientific investigation.

MIT Press • Book

Henry Jenkins

An influential edited volume examining how assumptions about gender, games, and technology shape design, development, and marketing, and how the 1990s ‘girls’ games’ movement challenged stereotypes. Contributors span scholars, industry leaders, and girl gamers; chapters analyze titles and propose tactics to expand beyond the toy‑aisle gender binary. citeturn25search0