Advance HE (Higher Education Academy)
Royal Society of Arts (RSA)
Association for Learning Technology (ALT)
Advance HE (Higher Education Academy)
Academic/Managing Director, Online Education Services (OES)
Professor of Innovation and Transformation; Associate Dean (Online) / Head of Faculty (Management School), University of Liverpool
Pro Vice‑Chancellor (Education Innovation); Winthrop Professor; Director, Centre for Education Futures, University of Western Australia
Pro Vice‑Chancellor (Learning Transformations), Swinburne University of Technology
Executive Director and Professor (Learning Futures), Australian Digital Futures Institute (ADFI), University of Southern Queensland
Professor of E‑learning and Learning Technologies; Head, Beyond Distance Research Alliance (BDRA) and Media Zoo, University of Leicester
Faculty (e‑learning/CMC research and practice), Open University (UK) – Business School / Institute of Educational Technology
Professor Gilly Salmon is a pioneering scholar and leader in online and blended learning, best known for the Five‑Stage Model for online learning, the E‑tivities framework for active online learning, and the Carpe Diem learning design methodology. She has held senior academic leadership roles in the UK and Australia, including Pro Vice‑Chancellor posts at Swinburne University of Technology and the University of Western Australia, and Professor of Innovation and Transformation (Associate Dean Online) at the University of Liverpool Management School. Since 2020 she has been Founder and CEO of Education Alchemists Ltd, advising universities and organizations worldwide on digital transformation, learning design, and future‑ready education.
Scaffolded model for successful online learning: Stage 1 access & motivation, Stage 2 online socialisation, Stage 3 information exchange, Stage 4 knowledge construction, Stage 5 development. Guides role of e‑moderator and activity sequencing across platforms and contexts.
Design pattern for active, participative online learning built around concise prompts (‘sparks’), individual contributions, guided peer interaction and timely e‑moderator interventions within a scheduled sequence.
Intensive, collaborative learning‑design methodology (typically a two‑day workshop) enabling academic teams to co‑create storyboards, e‑tivities, assessment and action plans for fully online or blended courses and programs.
Strategic framework positioning e‑learning innovation across four interacting quadrants (e.g., culture, pedagogy, technology, leadership) to move institutions from isolated pilots to sustainable transformation.
Journal of Learning for Development • Journal
Presents an action‑research case where a university used an intensive, institution‑wide Carpe Diem intervention to catalyze program renewal across all faculties. Documents sustained impacts over subsequent years and offers recommendations for scaling collaborative learning design for transformation.
Journal of Learning for Development • Journal
Surveys the evolution from Education 1.0 to 3.0 and projects Education 4.0 in light of the Fourth Industrial Revolution. Using higher education as the lens, the paper argues for future‑ready curricula, assessment and learning design that blend human teaching with technology and AI to build graduates’ employability and societal contribution, aiming to spark dialogue and preparedness for rapidly changing contexts.
British Journal of Educational Technology • Journal
Reports on a MOOC designed to immerse educators in the Carpe Diem learning design process. Analyses participants’ motivations and experiences and argues MOOCs can serve as authentic professional development to shift teaching practice toward active, well‑designed online learning.
Research in Learning Technology • Journal
Examines how learners in a learning‑design MOOC used Facebook and Twitter alongside the LMS. Identifies diverse preferences: some benefited through networking and knowledge sharing; others resisted social media. Recommends context‑sensitive integration of social tools with formal online courses.
European Journal of Open, Distance and e‑Learning (EURODL) • Journal
Proposes a practical framework to capture and model complex strategic processes that advance online and blended learning in universities. Introduces a four‑quadrant innovation model and illustrates its successful implementation to guide institutional change toward sustainable, evidence‑based digital learning.
Education Sciences • Journal
Describes the Carpe Diem learning design process as a scalable, collaborative, two‑day workshop methodology that rapidly builds academic capability for student‑centred, technology‑enhanced learning. Presents evidence of impact and argues Carpe Diem is a viable alternative to traditional staff development for accelerating curriculum transformation.
Educational Research • Journal
Tests the applicability of Salmon’s Five‑Stage Model—access and motivation, online socialisation, information exchange, knowledge construction, development—within Second Life. Across three disciplines, findings support the model’s relevance for sequencing support and activity design in virtual worlds.
British Journal of Educational Technology • Journal
Explores the educational potential of 3‑D multi‑user virtual environments such as Second Life. Identifies trends and opportunities for collaborative, creative learning spaces, avatar‑mediated identity and presence, and links with other learning technologies, and highlights research questions for future study.
Research in Learning Technology (formerly ALT‑J) • Journal
Argues that e‑learning must be embedded within broader institutional change strategies. Introduces a four‑quadrant model to conceptualize and steer innovation, showing how leadership, culture, technology, and pedagogy interact to move universities from piecemeal adoption to sustainable transformation.
Educational Technology Research and Development • Journal
Reporting outcomes of a two‑day international workshop, this paper frames online teaching from competency, humanistic, and cognitive perspectives and advances a competency‑based approach. It proposes a starting point for defining online teaching competences associated with interaction and networked technologies and discusses implications for specifying, assessing, and developing online teaching capabilities.
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Defines and exemplifies ‘e‑tivities’—structured, engaging online tasks led by an e‑moderator—to drive participation and interaction. Offers updated cases, design templates, and integration with Carpe Diem workshops.
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Expanded, research‑informed guide to the Five‑Stage Model, with global case studies across disciplines; includes guidance for moderating in emerging media (e.g., podcasts, virtual worlds) and resources for practitioners.
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Introduces research‑to‑practice models and case studies for integrating audio and video podcasting into higher education for lectures, feedback, fieldwork and reflective learning; includes a transferable model and guidance.
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Comprehensive guide to learning with groups, updated with online collaboration and e‑moderation. Provides theory, facilitation strategies, and practical exercises to develop group learning skills for tutors and students.