John D. Bransford

  • Professor Emeritus of Learning Sciences and Psychology, University of Washington
  • Faculty, Department of Psychology (rank not confirmed), Stony Brook University (State University of New York)

[email protected]

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Total Citations
5
PR Journals
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Top Conf
7
Other Works
Awards & Honors
Elected Member

National Academy of Education

Fellow, American Educational Research Association (AERA)

American Educational Research Association (AERA)

2008
Review of Research Award

American Educational Research Association (AERA)

2001
E. L. Thorndike Career Achievement Award (APA Division 15)

American Psychological Association, Division 15 (Educational Psychology)

2001
Earl Sutherland Prize for Achievement in Research

Vanderbilt University

1997
CODiE Award – Best Elementary Curriculum (Little Planet Literacy Series)

Software Publishers Association (CODiE Awards)

1997
Technology & Learning Award (for Little Planet Literacy Series)

Technology & Learning Magazine

1996
Past Positions

Professor of Learning Sciences and Psychology (Shauna C. Larson Endowed Chair), University of Washington

2003–2013

Founding Director, LIFE Center (Learning in Informal and Formal Environments), University of Washington

2004–2013

Centennial Professor of Psychology and Education; Co‑Director, Learning Technology Center, Vanderbilt University

1984–2003

Ph.D. Student (later Postdoctoral Fellow, Center for Research in Human Learning), University of Minnesota

1967–1970
Education
Ph.D., Cognitive Psychology
University of Minnesota (1970)
Biography

John D. Bransford (1943–2022) was an internationally influential cognitive psychologist and educational technologist whose work bridged learning sciences, cognition, and technology‑enhanced instruction. He served as Professor (and later Professor Emeritus) of Learning Sciences and Psychology at the University of Washington and earlier as Centennial Professor of Psychology and Education at Vanderbilt University, where he co‑founded the Learning Technology Center and led the Cognition and Technology Group at Vanderbilt (CTGV). He co‑chaired National Academy committees that produced the landmark How People Learn volumes, created the Jasper anchored‑instruction projects, and co‑authored the IDEAL problem‑solving model.

Theories & Frameworks
Anchored Instruction

A design framework that situates learning in rich, narrative problem contexts (“anchors”)—often video‑based—so learners must identify data, pose sub‑problems, and generate and test solutions collaboratively, supporting transfer and authentic practice.

Introduced: 1990
How People Learn (HPL) framework

Widely used learning‑environment framework emphasizing learner‑centered, knowledge‑centered, assessment‑centered, and community‑centered design, grounded in research on prior knowledge, expertise, and metacognition.

Introduced: 1999
IDEAL Problem‑Solving Model

A five‑stage model—Identify, Define/represent, Explore, Act, Look back—that scaffolds individual and organizational problem solving, reflective practice, and transfer.

Introduced: 1984
Research Interests
  • Assessment
  • Educational Change and Innovation
  • Educational Gaming
  • Learning Sciences
  • Metacognition
  • Problem-Based Learning
  • Project-Based Learning
  • Situated Learning
  • Teacher Education
Peer-reviewed Journal Articles & Top Conference Papers
5

Simulation & Gaming • Journal

John D. Bransford

Argues for broader, multi‑dimensional operationalizations of engagement in games‑for‑learning research. Reviews affective, behavioral, and cognitive indicators; considers methodological trade‑offs; and recommends designs that align engagement constructs with learning outcomes in studies of video‑game‑based learning environments.

Educational Psychologist • Journal

John D. Bransford

Details the Jasper Woodbury series as a technology‑mediated macro‑context for mathematical problem solving. Presents the theoretical rationale, program components, and multi‑site assessment evidence showing gains in attitudes, word‑problem solving, planning skills, and generative activity when Jasper is implemented with guided instruction.

Educational Researcher • Journal

John D. Bransford

Introduces anchored instruction—rich, video‑based problem contexts that students explore to generate and solve complex problems—and situates it within theories of situated cognition. Explains how anchoring learning in authentic, narrative contexts can recreate benefits of apprenticeship and support transfer beyond traditional instruction.

Journal of Verbal Learning and Verbal Behavior • Journal

John D. Bransford

Across recognition experiments, semantic processing produced better performance on standard tests, but rhyme processing produced better performance on rhyming tests. Findings challenge a simple depth‑of‑processing account and support the Transfer‑Appropriate Processing view: memory performance depends on overlap between encoding and retrieval demands.

Journal of Verbal Learning and Verbal Behavior • Journal

John D. Bransford

Classic experiments showing that providing appropriate contextual information before hearing prose passages markedly improves comprehension ratings and recall, whereas providing the same information afterward yields much smaller benefits. The work demonstrates how topics activate cognitive contexts that guide understanding and memory.

Other Works
7

National Academies Press • Book

John D. Bransford

Applies How People Learn principles to K–12 classrooms in history, mathematics, and science. Through classroom cases and design guidance, it demonstrates how to balance factual knowledge with conceptual understanding, structure learning environments around learner, knowledge, assessment, and community lenses, and design tasks that promote transfer.

Jossey‑Bass/Wiley • Book

John D. Bransford

Outlines an evidence‑based core for teacher education. Recommends that beginning teachers develop knowledge of learners and development, content and curriculum aligned to social purposes, and pedagogical knowledge integrating assessment, classroom environments, technology, and equity. Provides program design guidance and examples.

National Academies Press • Book

John D. Bransford, Ann L. Brown

Expanded the original synthesis with guidance on translating learning sciences principles into practice. Highlights how learning changes the brain, how expertise develops, the role of culture and context, and how classroom design and assessment can promote transfer and deep understanding.

National Academies Press • Book

John D. Bransford

Translates core findings from How People Learn into action for schools and teacher education. Emphasizes three key principles—activating prior knowledge, organizing knowledge within conceptual frameworks, and fostering metacognition—and proposes a research and development agenda to inform classroom practice and policy.

National Academies Press • Book

John D. Bransford, Ann L. Brown

Synthesizes research on cognition, neuroscience, and learning to show how prior knowledge, expert performance, and metacognition shape learning. The volume outlines implications for curriculum, pedagogy, assessment, and teacher development, using case examples to illustrate learner‑, knowledge‑, assessment‑, and community‑centered design principles.

Lawrence Erlbaum Associates (Taylor & Francis) • Book

John D. Bransford

Reports a decade of CTGV’s Jasper Woodbury videodisc adventures for middle‑grade mathematics. Describes design principles of anchored instruction, classroom implementations across sites, formative and summative assessments, and the role of teacher learning communities. Argues for integrated curriculum and authentic problem contexts.

W. H. Freeman • Book

John D. Bransford

Presents the IDEAL model—Identify, Define and represent, Explore strategies, Act, and Look back—as a practical framework for problem solving and learning. Provides strategies for creativity, memory, evaluating ideas, communication, and organizational learning, with exercises for applying and refining problem‑solving skills.