Association for Educational Communications and Technology (AECT)
Educational Technology Research and Development (ETR&D) / AECT
Brigham Young University – David O. McKay School of Education
Association for Educational Communications and Technology (AECT)
Utah State University – College of Education
Association for Educational Communications and Technology (AECT)
Professor (online/adjunct roles), Florida State University
Professor, Brigham Young University
Professor (later Professor Emeritus), Utah State University
Professor, University of Southern California
Faculty and unit leader, Brigham Young University
Faculty; Founding chair of the Department of Instructional Psychology & Technology (early years), Brigham Young University
Faculty (George Peabody College for Teachers), Vanderbilt University
M. David Merrill is a Professor Emeritus of Instructional Technology at Utah State University and a seminal figure in instructional design and educational technology. Since completing his MS and PhD at the University of Illinois in 1964, he has spent more than five decades advancing theories and models for effective, efficient, and engaging instruction. Merrill developed Component Display Theory (CDT), introduced the widely adopted First Principles of Instruction, and led work on Instructional Transaction Theory aimed at automating aspects of instructional design. He also helped lead the TICCIT authoring system in the 1970s and later articulated the Pebble‑in‑the‑Pond model for task/problem‑centered design. Merrill served on faculties at George Peabody College (Vanderbilt University), Brigham Young University, the University of Southern California, Utah State University, Brigham Young University (again), and Florida State University, with additional service at Stanford University and BYU–Hawaii. His publications include highly cited journal articles, book chapters, and the book First Principles of Instruction (2013). He continues to consult, present, and mentor on research‑grounded instructional design.
A task/problem‑centered theory comprising Activation, Demonstration, Application, and Integration principles around real‑world tasks to make instruction effective, efficient, and engaging.
A prescriptive theory classifying learning along content (facts, concepts, procedures, principles) and performance (remember, use, find) dimensions, specifying primary/secondary presentation forms (e.g., rules, examples, practice, feedback) and conditions for effective lessons; later evolved toward course structures and instructional transactions.
A second‑generation instructional design theory that defines algorithmic instructional transactions based on knowledge objects to enable partial automation of design and development.
A content‑first, task‑centered development process: begin with a whole authentic task (the ‘pebble’) and iteratively expand solutions, demonstrations, practice, and integration activities in concentric ripples.
A model for sequencing and synthesizing instruction from general‑to‑detailed, using epitomes and elaborative sequences; Merrill co‑authored foundational papers.
TechTrends • Journal
Traditional syllabi often fall short of promoting effective, efficient, and engaging learning. This paper presents and illustrates a review checklist to help faculty adopt problem‑centered courses. The checklist differentiates typical syllabi, more effective instructional syllabi, and even more effective problem‑centered syllabi, and reports results from reviewing 52 faculty syllabi at a major university.
Distance Education • Journal
The article argues that peer interaction is most effective when structured around a progression of problems. Within a problem‑centered, direct‑instruction approach, effective strategy involves activation of relevant mental models, demonstration of problem solutions, application to new problems, and integration through critique, discussion, and reflection, with corresponding peer‑sharing, discussion, collaboration, and critique at each phase.
Journal of Research on Technology in Education • Journal
Building on First Principles of Instruction, this conceptual paper details a Pebble‑in‑the‑Pond, task‑centered design procedure that integrates activation, demonstration, application, and integration within real‑world tasks. It elaborates component analysis and strategy phases, integrating prescriptions from Component Display Theory with knowledge‑object components to produce a guided, task‑centered approach distinct from more open‑ended problem‑based methods.
Educational Technology Research and Development • Journal
For several years the author reviewed instructional design theories to identify prescriptive principles common across models. Five First Principles are elaborated: learning is promoted when learners are engaged in solving real‑world problems; when existing knowledge is activated as a foundation for new knowledge; when new knowledge is demonstrated; when new knowledge is applied by the learner; and when new knowledge is integrated into the learner’s world. Representative theories are briefly examined to illustrate inclusion of these principles.
Instructional Science • Journal
This paper defines primary knowledge components (e.g., entities, actions, processes) and primary instructional strategy components, proposing that different combinations are required for different goals. If fundamental strategy–knowledge component combinations are absent, effective and efficient acquisition will suffer. The instructional strategy’s underlying architecture is the combination of strategy and knowledge components appropriate for a given goal, providing a common vocabulary to specify prescriptions and theories.
Educational Technology Research and Development • Journal
Finding agreement on singular types of learning outcomes, the authors argue for learning goals that integrate multiple objectives beyond a single lesson. Such integration can be conceived as an enterprise in which learners pursue comprehensive purposes; single objectives are integrated as constituents of an enterprise schema. Three varieties—denoting, manifesting, and discovering—are described, with implications for design and transfer.
Journal of Educational Psychology • Journal
With undergraduates learning an infinite concept class in poetry, manipulations of exemplar/non‑exemplar probability, exemplar–non‑exemplar similarity, and exemplar divergence significantly affected correct classification and systematic error types (over‑ and under‑generalization, misconception), demonstrating how instructional instance design shapes concept learning outcomes.
Education Review (Acquired Wisdom Series) • Journal
Merrill chronicles his career trajectory and the evolution of his ideas—from early computer‑assisted learning and knowledge‑object architectures to Instructional Transaction Theory and the articulation of First Principles of Instruction—providing back stories behind notable publications and reflections on lessons learned for the field.
Pfeiffer (Wiley) • Book
This book introduces and illustrates the First Principles of Instruction and provides tools to evaluate and design instruction that implements them. It presents the e3 Course Critique Checklist for evaluating existing courses and the Pebble‑in‑the‑Pond model with an accompanying e3 ID Checklist for designing problem‑centered instruction, along with research support and examples across modalities.
Handbook of Research on Educational Communications and Technology (3rd ed.) • Chapter
The chapter reviews prescriptive principles that facilitate effective, efficient, and engaging instruction. It summarizes Merrill’s First Principles, compares recent specifications of design principles to these, and reviews approaches for designing instruction centered on whole tasks, offering guidance to align strategies with task‑centered design.
Performance Improvement • Journal