Oakland University
Association for Educational Communications and Technology (AECT)
Association for Educational Communications and Technology (AECT)
Association for Educational Communications and Technology (AECT)
Association for Educational Communications and Technology (AECT)
Oakland University
Wayne State University College of Education
Wayne State University College of Education
Special Lecturer, Oakland University
Professor of Learning Design and Technology at Wayne State University whose scholarship centers on instructional/design theory and design research, especially empathic design, design thinking, and cultivating designers’ professional identity. She has 60+ publications across journals, books, and chapters, and extensive practice leading interdisciplinary, community‑engaged projects. Tracey completed her Ph.D. (Instructional Technology) at Wayne State University in 2001 and previously served on the faculty at Oakland University. At WSU she mentors graduate/doctoral designers and serves in editorial and professional leadership roles (e.g., ETR&D board; International Journal of Designs for Learning board; AECT service).
An instructional design model embedding multiple intelligences considerations across ID phases, developed and internally validated via expert Delphi; offers an overlay approach to enhance general ID models with MI‑focused procedures.
TechTrends • Journal
A case study of a graduate design team tasked with creating an online training course illustrates a “moment of use” approach—designing to the specific situation of use. Although the team produced a meaningful deliverable, the client did not implement it; the paper analyzes why and discusses implications for preparing instructional designers.
Educational Technology Research and Development • Journal
Reports a semester‑long study of 31 graduate design students using empathic design on authentic nonprofit projects. While 75% of empathy instances reflected sensitivity to learners’ situations and 52% to learners’ thoughts/feelings, only a third of teams produced truly meaningful deliverables; the paper proposes a framework to bridge empathy, empathic design, and deliverable quality.
Radiation Research • Journal
Evaluation of a six‑day NIH‑funded course (IBPRO) designed to foster collaborations among radiation oncologists, physicists, and radiobiologists. Surveying 240 participants over five cohorts, respondents attributed protocols, grant submissions/funding, manuscripts, and presentations to participation; most reported more collaborative clinical problem‑solving thereafter.
Education and Information Technologies • Journal
Design‑based research documenting three iterative cycles to support a higher‑education instructor new to blended learning. Mixed methods (interviews, observations, surveys) show that iterative analysis, design, and evaluation shifted instruction from passive to active approaches and increased student engagement, while identifying practical challenges and solutions.
Educational Technology Research and Development • Journal
Using protocol analysis of a design team and learner surveys, the study examines how instructional designers forecast learners’ cognitive and emotional experiences during a collaborative, web‑based case activity (Virtual Hospital). Designers envisioned interactions and learners’ feelings; results showed alignment between designers’ envisioned user experience and learners’ reported experiences.
Journal of Applied Instructional Design • Journal
Articulates a localized “moment‑of‑use” conception of context to guide design practice. By scaling context to what is needed in a specific situation, designers can better align actions of learners and designers; the paper traces the evolution of context in ID and offers applications and research implications.
Design Studies • Journal
Qualitative analysis of graduate design students’ reflections reveals how attitudes toward uncertainty influence design processes and identity. Students were more reflective about general uncertainty than current design uncertainty; narrated reflection emerges as a useful strategy for supporting identity development and design education.
Educational Technology Research and Development • Journal
Investigates reflective writing in an introductory graduate ID course as a means to cultivate designers’ professional identity. Most students produced meaningful reflections on concepts, experiences, and identity attributes, though improvement patterns over time were unclear; implications for prompts and feedback are discussed.
Educational Technology Research and Development • Journal
Reports developmental research to construct and internally validate an instructional design model integrating multiple intelligences. Through literature synthesis and a three‑round Delphi with ID experts, the study yields a revised Multiple Intelligences Design Model and a general approach for validating instructional design models.
Educational Technology Research and Development • Journal
Reports a Type 2 developmental research study to construct and internally validate an instructional design model that systematically incorporates Multiple Intelligences theory. Through literature synthesis, model drafting, and a three‑round Delphi review with ID experts, the study yields a revised, validated MI design model and a framework for internal validation of ID models.
TechTrends • Journal
Revisits the Clark–Kozma media debate in light of two decades of technological change. Argues that contemporary media—especially networked, interactive computing—enable instructional methods and learner experiences that do affect learning, reframing the question from if media matter to how they matter for learning outcomes.
Routledge • Book
Guide for designers across disciplines to develop professional identity via ten key traits—empathy, uncertainty, creativity, ethics, DEI, reflection, learning, communication, collaboration, and decision‑making—offering flexible, iterative chapters with takeaways and reflection activities adaptable across career stages and settings.
Springer (Educational Communications and Technology Series) • Book
Edited volume exploring a shift from educational design to learning design, emphasizing learner‑centered, ubiquitous, and inclusive experiences. Case studies examine pedagogy, collaboration, mastery learning, ubiquitous/STE(A)M approaches, virtual service learning, and other directions that model future‑oriented learning design.
Handbook of Research on Educational Communications and Technology (4th ed.) • Chapter
Reviews shifts in instructional design preparation from process‑model orientations toward broader design thinking and studio‑based pedagogies. Calls for research on design practice and effectiveness of emerging pedagogies and argues for preparing designers as reflective, adaptive problem solvers.
Routledge • Book
A synthesis of foundational and contemporary theories informing instructional design practice, spanning systems, communication, learning, media, conditions‑based, constructivist, and performance‑improvement perspectives. The book highlights concise theory summaries, examples of theory‑to‑practice application, research gaps and future directions, a glossary, and extensive references to ground students and professionals in ID’s knowledge base.
Routledge • Book
A synthesis of foundational and contemporary theories that underpin instructional design and technology. The book surveys general systems, communication, learning, media, conditions‑based, constructivist design, and performance‑improvement theories, illustrating how theory informs practice through concise summaries, examples, research issues, and a taxonomy of the field’s knowledge base. Designed as a core resource for graduate preparation and scholarly practice.