Indiana University Bloomington School of Education
Association for Educational Communications and Technology (AECT)
Association for Educational Communications and Technology (AECT)
Association for Educational Communications and Technology (AECT) – Teacher Education Division
Association for Educational Communications and Technology (AECT) – International Division
Association for Educational Communications and Technology (AECT)
Director’s Visiting Research Fellow, University of Pittsburgh – Learning Research and Development Center
Assistant Professor, Howard University
Assistant Professor, California State University, Fullerton
Educational technologist and professor whose scholarship centers on culture as a design construct in instructional design and technology. She developed the Culture Based Model (CBM) for designing culture‑specific information and communication technologies and has examined the history of educational technologies made by and for African Americans. Her work also spans computational thinking in early learning and the design of learning analytics tools (e.g., Proticy).
A comprehensive framework (ID‑TABLET: Inquiry, Development, Team, Assessments, Brainstorming, Learners, Elements, Training) and 70 design factors guiding the analysis, design, and development of culture‑specific or culture‑neutral learning technologies and environments.
Educational Studies • Journal
This essay chronicles five women of color working in higher education as purveyors of social justice, equity, and access. Using an autoethnographic approach, the authors share authentic interpretations of their experiences and the challenges of laboring within the academy. Conclusions argue for deliberately integrating social justice into education as a pathway to educating all students.
Journal of Virtual Worlds Research • Journal
Using content analysis of top‑selling 2014 U.S. video games, this study examines how Africans are represented. Of 424 identified characters, Africans were markedly underrepresented and appeared only in supporting roles. Findings are discussed relative to media effects and the literature on representation, highlighting a need for broader studies that include understudied ethnicities in contemporary games.
Journal For Virtual Worlds Research • Journal
Content analysis of 10 top U.S. video games (2014) finds Africans underrepresented and rarely in lead roles, broadening representation studies to understudied ethnicities and calling for further examination of how games shape public understandings.
International Journal of Designs for Learning • Journal
Bridge (1977) was an intervention reading program designed for Black junior/senior high school students reading at 2nd–4th grade levels. Though potentially transformative for urban education, Bridge faced public opposition and was discontinued as an experimental project. Using text and context analyses alongside interviews with the designers, this article documents the program’s design, its cultural foundations, and reasons for its dormancy, providing lessons for designing culturally responsive educational technologies.
Journal of Language, Identity & Education • Journal
Investigating The Brownies’ Book (1920–1921), a children’s periodical, the article uses historical analysis and critical discourse analysis within a Foucauldian frame to surface “cultural remnants” embedded in the design—racial, ethnic, linguistic, political, social, educational, and economic artifacts. Insights from this culture‑based instructional product inform contemporary instructional design that integrates culture.
British Journal of Educational Technology • Journal
Designers of information and communication technologies face the challenge of meeting the needs of diverse populations. Reviewing literature from human–computer interaction and instructional design, this paper argues that existing approaches to “integrating culture” capture only a limited view of culture’s role in design. The article proposes viewing culture on a continuum from culture‑neutral (generic) to culture‑specific (specialized) design and concludes that design practice has not kept pace with technology: intentional processes are required to create ICTs for diverse audiences.
Routledge • Book
This book traces how innovation cycles and crises (e.g., COVID‑19) shape instructional design and technology across sectors. It argues that a new wave—human specialization—drives standardization, personalization, customization, and specialization of technologies to meet specific human needs. Section 1 examines the what/how of innovation across industries and the history of personalization; Section 2 analyzes trends and futures for education (e.g., the future professor, equity and access, XR, OER), concluding with actionable solutions for improving human performance and learning.
IGI Global (Information Science Reference) • Book
A comprehensive treatment of culture in instructional design and technology, introducing the Culture Based Model (CBM) as a framework for planning, analyzing, and building culture‑specific or culture‑neutral learning technologies and environments. The volume integrates theory, ethnographic methods, and practical design considerations to support culturally responsive ICTs across contexts.