Patricia A. Young

  • Professor, University of Maryland, Baltimore County

[email protected]

scholar.google.com/citations?hl=en&user=EUXhTIo...

Impact Metrics
825
Total Citations
6
PR Journals
13
h-index
17
i10-index
0
Top Conf
2
Other Works
Awards & Honors
Dean’s Medallion

Indiana University Bloomington School of Education

2023
Outstanding Publication Award for a Book (Culture, Learning & Technology Division)

Association for Educational Communications and Technology (AECT)

2021
Exceptional Service Award (Culture, Learning & Technology Division)

Association for Educational Communications and Technology (AECT)

2019
Outstanding Service to the Division

Association for Educational Communications and Technology (AECT) – Teacher Education Division

2019
Distinguished Service Award

Association for Educational Communications and Technology (AECT) – International Division

2019
Outstanding Journal Article Award (Design & Development Division)

Association for Educational Communications and Technology (AECT)

2009
Past Positions

Director’s Visiting Research Fellow, University of Pittsburgh – Learning Research and Development Center

2011–2011

Assistant Professor, Howard University

2002–2004

Assistant Professor, California State University, Fullerton

1999–2002
Education
PhD, Education
University of California, Berkeley (1999)
BFA, Television and Film Production
New York Institute of Technology
Biography

Educational technologist and professor whose scholarship centers on culture as a design construct in instructional design and technology. She developed the Culture Based Model (CBM) for designing culture‑specific information and communication technologies and has examined the history of educational technologies made by and for African Americans. Her work also spans computational thinking in early learning and the design of learning analytics tools (e.g., Proticy).

Theories & Frameworks
Culture Based Model (CBM) for culture‑based ICT design

A comprehensive framework (ID‑TABLET: Inquiry, Development, Team, Assessments, Brainstorming, Learners, Elements, Training) and 70 design factors guiding the analysis, design, and development of culture‑specific or culture‑neutral learning technologies and environments.

Introduced: 2008
Research Interests
  • Artificial Intelligence in Education
  • Computational Thinking
  • Digital Literacy
  • Educational Equity
  • Game Studies
  • Human–Computer Interaction (in Education)
  • Learning Analytics
  • Learning Sciences
  • Teacher Education
Peer-reviewed Journal Articles & Top Conference Papers
6

Educational Studies • Journal

Patricia A. Young

This essay chronicles five women of color working in higher education as purveyors of social justice, equity, and access. Using an autoethnographic approach, the authors share authentic interpretations of their experiences and the challenges of laboring within the academy. Conclusions argue for deliberately integrating social justice into education as a pathway to educating all students.

Journal of Virtual Worlds Research • Journal

Patricia A. Young

Using content analysis of top‑selling 2014 U.S. video games, this study examines how Africans are represented. Of 424 identified characters, Africans were markedly underrepresented and appeared only in supporting roles. Findings are discussed relative to media effects and the literature on representation, highlighting a need for broader studies that include understudied ethnicities in contemporary games.

Journal For Virtual Worlds Research • Journal

Tutaleni I. Asino, Patricia A. Young

Content analysis of 10 top U.S. video games (2014) finds Africans underrepresented and rarely in lead roles, broadening representation studies to understudied ethnicities and calling for further examination of how games shape public understandings.

DOI 13 citations

International Journal of Designs for Learning • Journal

Patricia A. Young

Bridge (1977) was an intervention reading program designed for Black junior/senior high school students reading at 2nd–4th grade levels. Though potentially transformative for urban education, Bridge faced public opposition and was discontinued as an experimental project. Using text and context analyses alongside interviews with the designers, this article documents the program’s design, its cultural foundations, and reasons for its dormancy, providing lessons for designing culturally responsive educational technologies.

Journal of Language, Identity & Education • Journal

Patricia A. Young

Investigating The Brownies’ Book (1920–1921), a children’s periodical, the article uses historical analysis and critical discourse analysis within a Foucauldian frame to surface “cultural remnants” embedded in the design—racial, ethnic, linguistic, political, social, educational, and economic artifacts. Insights from this culture‑based instructional product inform contemporary instructional design that integrates culture.

British Journal of Educational Technology • Journal

Patricia A. Young

Designers of information and communication technologies face the challenge of meeting the needs of diverse populations. Reviewing literature from human–computer interaction and instructional design, this paper argues that existing approaches to “integrating culture” capture only a limited view of culture’s role in design. The article proposes viewing culture on a continuum from culture‑neutral (generic) to culture‑specific (specialized) design and concludes that design practice has not kept pace with technology: intentional processes are required to create ICTs for diverse audiences.

Other Works
2
2021
Human Specialization in Design and Technology: The Current Wave for Learning, Culture, Industry, and Beyond

Routledge • Book

Patricia A. Young

This book traces how innovation cycles and crises (e.g., COVID‑19) shape instructional design and technology across sectors. It argues that a new wave—human specialization—drives standardization, personalization, customization, and specialization of technologies to meet specific human needs. Section 1 examines the what/how of innovation across industries and the history of personalization; Section 2 analyzes trends and futures for education (e.g., the future professor, equity and access, XR, OER), concluding with actionable solutions for improving human performance and learning.

IGI Global (Information Science Reference) • Book

Patricia A. Young

A comprehensive treatment of culture in instructional design and technology, introducing the Culture Based Model (CBM) as a framework for planning, analyzing, and building culture‑specific or culture‑neutral learning technologies and environments. The volume integrates theory, ethnographic methods, and practical design considerations to support culturally responsive ICTs across contexts.