Yu-Chang Hsu

  • Professor, Boise State University

[email protected]

scholar.google.com/citations?user=YhLtmCcAAAAJ

Impact Metrics
3,698
Total Citations
10
PR Journals
30
h-index
38
i10-index
0
Top Conf
1
Other Works
Awards & Honors
R.W. “Buddy” Burniske Award

TechTrends (AECT International Division)

2023
Outstanding Paper Award

E‑Learn World Conference

2017
Extraordinary Service & Commitment to the Division of Distance Learning (Board Member/Treasurer, 2012–2015)

Association for Educational Communications and Technology (AECT) – Division of Distance Learning

2015
President, International Division, Association for Educational Communications and Technology (AECT)

Association for Educational Communications and Technology (AECT)

2014
mLearning Scholar 2.0

Boise State University

2012
mLearning Scholar

Boise State University

2011
Ralph T. Heimer Award (Outstanding Doctoral Candidate in Instructional Systems)

The Pennsylvania State University – College of Education

2009
Past Positions

Assessment and Evaluation Coordinator (Postdoctoral Scholar), Toys’n MORE (NSF STEP), The Pennsylvania State University

2008–2010
Education
Ed.M., TESOL
University at Buffalo (The State University of New York)
PhD, Instructional Systems (minor in Educational Psychology)
The Pennsylvania State University (2009)
Ed.M., Education and Technology
University at Buffalo (The State University of New York) (2005)
Biography

Yu‑Chang Hsu is a Professor of Educational Technology at Boise State University. His research centers on mobile app programming and computing education, computer‑supported collaborative learning (CSCL), maker education and physical computing for STEAM/STEM, and game‑based mobile AR/VR for teaching and learning; he has also published recent work on generative AI in education. He earned his PhD in Instructional Systems (minor in Educational Psychology) from The Pennsylvania State University and holds two Ed.M. degrees (Education & Technology; TESOL) from the University at Buffalo (SUNY).

Research Interests
  • Augmented Reality in Education
  • Computational Thinking
  • Educational Gaming
  • Mixed Methods
  • Mobile Learning
  • Research Methods
  • STEM
  • Virtual Reality in Education
Peer-reviewed Journal Articles & Top Conference Papers
10

Distance Education • Journal

Yu-Chang Hsu, Chareen L. Snelson, Ross A. Perkins

This scoping review synthesizes research on gamified online course design published 2013–2021. Fifty‑eight peer‑reviewed studies were mapped to five focus areas: gamification elements, activities, tools, frameworks, and user attributes. Using ADDIE as a conceptual lens, the authors interpret current practices and highlight gaps to guide future design and research.

TechTrends • Journal

Yu-Chang Hsu

This systematic review analyzed 22 empirical studies (2012–2021) on educational robotics for developing computational thinking (CT) in young learners (Pre‑K to Grade 6). Frequently targeted CT skills were sequencing, conditionals, loops, debugging, and algorithmic thinking; LEGO Mindstorms was most common. Collaborative, project‑based, and embodied learning strategies were prevalent; developmentally appropriate skills, kits, and pedagogies are identified.

TechTrends • Journal

Yu-Chang Hsu

This first article of a two‑part series surveys the fast‑evolving frontier of generative AI (e.g., ChatGPT), outlining potential educational uses and benefits, essential abilities for the AI era, and issues and concerns that educators must consider.

TechTrends • Journal

Yu-Chang Hsu

Continuing from Part One, this article examines new developments, policies, stances, and initiatives regarding generative AI’s roles in education across international contexts, highlighting implications for practice and future research.

TechTrends • Journal

Yu-Chang Hsu

This study describes an undergraduate course designed to strengthen STEM majors’ trigonometry through collaborative mobile app programming. Analyses of student‑developed apps and course experiences show that students applied trigonometric concepts in quizzes, games, and review guides and reported positive experiences revisiting mathematics via programming.

TechTrends • Journal

Yu-Chang Hsu, Chareen L. Snelson

This scoping review examined peer‑reviewed journal articles on educational 360° video used with virtual reality. A sample of 12 studies across nine content areas was identified. Learners generally enjoyed immersive 360° VR video experiences, but findings on learning impact were mixed; benefits, drawbacks, and research gaps are summarized.

DOI 199 citations

TechTrends • Journal

Yu-Chang Hsu

This article reviews opportunities to develop computational thinking (CT) in young learners. It synthesizes empirical studies on technologies used to develop CT and analyzes selected commercial tools for young learners, discussing challenges and implications for technology‑supported CT development.

DOI 250 citations

TechTrends • Journal

Yu-Chang Hsu

This article synthesizes empirical research on maker education and provides an overview of current efforts. It discusses learning outcomes, common issues and challenges, resources, and directions for future research related to learning through making, including activities such as 3D printing, coding, e‑textiles, and physical computing.

DOI 258 citations

The Internet and Higher Education • Journal

Yu-Chang Hsu

This exploratory study examined smartphone-based augmented reality (AR) artifact creation as part of mobile collaborative learning activities and its effect on preservice teachers’ technological pedagogical content knowledge (TPACK). Using a mixed-method design, the study found that creating AR artifacts with peer discussion tended to promote technological pedagogical knowledge (TPK) and integrative TPACK development, whereas viewing mobile media artifacts with peer discussion supported content knowledge (CK) development.

DOI 240 citations

The International Review of Research in Open and Distributed Learning (IRRODL) • Journal

Yu-Chang Hsu

This mixed‑methods study explored how educators with limited programming experience learned mobile app design using App Inventor in an online graduate course. Participants reported a strong sense of community, empowerment from building functioning apps, and value in peer feedback, design proposals, and reflective journals; implications for teaching/learning mobile app design online are discussed.

DOI 181 citations
Other Works
1

• Book

Yu-Chang Hsu

An open‑access guide for educators on understanding and leveraging generative AI to personalize feedback, support learner variability, and enhance instructional design, with practical classroom strategies and considerations for benefits, risks, and ethics.